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1. Happy Holidays from IAC - in Corporation, Alliance and Organization Discussions [original thread]
Happy holidays to everyone! I hope that the holidays are especially great for all our friends, who we appreciate more than they know. We have close neighbors who have stepped up to help us a bunch of times in the past 12 months as well as distant ...
- by Secondus Dawkins - at 2007.12.26 04:27:00
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2. Suggestion: Jump Clones. Skill to reduce waiting time. Perhaps 12h ? - in Player Features and Ideas Discussion [original thread]
Excellent point... I love how risky EvE is (even if it gives me ulcers on some days)
- by Secondus Dawkins - at 2007.11.23 05:51:00
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3. skill training idea - in Player Features and Ideas Discussion [original thread]
Fair enough, looking through 40 pages would be long. Of course, you could have gone to "Commonly Proposed Ideas" http://oldforums.eveonline.com/?a=topic&threadID=475749 and found it here. This is, in fact, the first link in this section, and Skill...
- by Secondus Dawkins - at 2007.11.23 05:49:00
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4. What SHOULD be in EVE but isn't! - in Player Features and Ideas Discussion [original thread]
Originally by: Kalda Centauri Your boarding idea is horrendous. Now, instead of having to go through shields, then through armor, then through hull to take a station down, all they need to do is go through shields, effectively nerfing over...
- by Secondus Dawkins - at 2007.11.23 05:44:00
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5. De-alphabetise Local! - in Player Features and Ideas Discussion [original thread]
I know some people hate local, but it makes sense to me. Clearly the info tracking in the eve universe is intense, we have instant coms over thousands of light-years, CONCORD knows the second you point at someone you shouldn't outside of 0.0 and k...
- by Secondus Dawkins - at 2007.11.22 21:49:00
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6. Profession-based Skill Ranking - in Player Features and Ideas Discussion [original thread]
Can't say I'm happy with this. A lot of people don't really know what they are doing when they start, and this would reduce their flexibility. While the ability to specialize has merit, I feel that it will only reduce the opportunities for those w...
- by Secondus Dawkins - at 2007.11.22 21:31:00
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7. What SHOULD be in EVE but isn't! - in Player Features and Ideas Discussion [original thread]
Lotsa that stuff sounds great, and to confirm, I have a lot of folders in my buddies list with people sorted all over. Just click the "New Folder" button at the bottom and away you go.
- by Secondus Dawkins - at 2007.11.22 21:28:00
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8. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
/signed
- by Secondus Dawkins - at 2007.11.22 21:15:00
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9. skill training idea - in Player Features and Ideas Discussion [original thread]
Edited by: Secondus Dawkins on 22/11/2007 21:07:52 Jesus, there's a post on this page! It's nine pages long! Can you please try to read before posting, honestly? I'll link it for you, just to be nice. http://oldforums.eveonline.com/?a=topic&t...
- by Secondus Dawkins - at 2007.11.22 21:07:00
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10. Suggestion: Jump Clones. Skill to reduce waiting time. Perhaps 12h ? - in Player Features and Ideas Discussion [original thread]
I'm sold on this, I think there should be a lot more skills in the game, and even some new skill-trees that start from scratch. A lot of new players feel disadvantaged compared to the more established ones, more trees would force everyone interest...
- by Secondus Dawkins - at 2007.11.22 20:51:00
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11. ship insurance addition - in Player Features and Ideas Discussion [original thread]
I like insurance the way it is now. Heck, I think it is probably too generous. You get payouts after piracy! You get payouts in lowsec and 0.0! What company in it's right mind would insure combat ships that get lost at a crazy rate! Right now, ins...
- by Secondus Dawkins - at 2007.11.22 20:42:00
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12. Battle Arena / Duel Pit / ??v?? / Events / Training - in Player Features and Ideas Discussion [original thread]
I'm not a big fan of the area idea, but I suppose it could work. Much more exciting from my perspective would be dueling. Dueling has a long and (somewhat) respectible history. I have wandered in highsec before and seen wartargets or just reds in...
- by Secondus Dawkins - at 2007.11.22 20:22:00
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13. Colourblind Mod - in Player Features and Ideas Discussion [original thread]
Also Red/green colourblind, and thanks for fixing the skills. Xs, Os and checkmarks were brilliant. As everyone else has said, modules remain a difficulty. Even more important for me is the overview. I wandered into empire recently (which I hadn...
- by Secondus Dawkins - at 2007.11.22 19:53:00
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14. all eve wallets should include a savings account - in Player Features and Ideas Discussion [original thread]
Forget the bank (and especially forget the interest... another faucet, no thanks!). CCP should concentrate on game mechanics... everything else should be player driven. The only thing I would ask for is consequences and financial tracking. Then a...
- by Secondus Dawkins - at 2007.11.22 19:19:00
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15. Do we need more space? - in Corporation, Alliance and Organization Discussions [original thread]
A little more deep space would be interesting, especially if it wasn't conquerable. Imagine a few distant 0.0 regions, far away, but without chokepoints so that it would be hard for people to cut off access. Then, disable POSs for whatever reason ...
- by Secondus Dawkins - at 2007.11.22 19:00:00
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16. Some Caldari ships look to be broken and lame winged, why? - in Ships and Modules [original thread]
What the hell is the problem with asymmetry? As long as sufficient thrust is provided where it needs it, then I can't see a problem. Two wings my ass. Small-minded people who need conventional appearances to be happy. There can be true beauty in d...
- by Secondus Dawkins - at 2007.11.21 07:17:00
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17. Revelations 2.3 Post-Patch Feedback Thread - in EVE Information Portal [original thread]
Originally by: Krisbru AS kieron said something about putting the server down, this doesn't sound like any accident. And so I don't see any reason why CCP doesn't have a small kind of warning - "The server will be down in 5 minutes, please...
- by Secondus Dawkins - at 2007.11.06 17:53:00
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18. Revelations 2.3 Post-Patch Feedback Thread - in EVE Information Portal [original thread]
Honestly, don't play on patch day if you don't want problems. Put a long skill training "as they always suggest" and go outside. I consider a patch day to be 24 hrs of downtime. Sure, I'll log in and do some stuff, but system instability is to be ...
- by Secondus Dawkins - at 2007.11.06 17:37:00
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19. Black Ops Ships and Portal Generators - in Test Server Feedback [original thread]
And while I'm thinking about it, the skills are not much of a barrier. To begin with, this is a specialty, like so many others in the game, so it stands to reason that only a small proportion of the player base will have access to it. Also, if you...
- by Secondus Dawkins - at 2007.10.22 20:12:00
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20. Black Ops Ships and Portal Generators - in Test Server Feedback [original thread]
Some people seem to be taking the wrong approach here. We are talking about spec-ops here. No HACs, inties or anything else that isn't stealth oriented should be going through the covert cynos. Think about it conceptually, the idea is that these a...
- by Secondus Dawkins - at 2007.10.22 19:31:00
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